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PostSubject: Nintendo Wii   Nintendo Wii Icon_minitimeMon Jul 30, 2007 5:32 am

Nintendo Wii Wii_main_0909-1158254665367-440_330
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Pathogen79
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Registration date : 2007-08-26

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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeTue Sep 11, 2007 3:32 am

They need to work more on the graphics and 3-D games.. but its good for a workout.. first day my brother bought it.. he was playing for like 3 hours and sweating.. i guess with a good diet you'll loose some weight for being physically active Wink
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ahmad193
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ahmad193


Male Number of posts : 2010
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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeTue Sep 11, 2007 5:45 am

LoL

good idea
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Alique
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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeSat Sep 15, 2007 9:55 am

I want one but can't justify the money :(
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ahmad193
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ahmad193


Male Number of posts : 2010
Age : 42
Club/s : Liverpool
Player/s : Zidane, Gerrard, Reina, Torres, Del Piero
Location : Kuwait
Registration date : 2007-07-29

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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeSun Sep 30, 2007 9:35 am

money is a motherfucker eh
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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeSat Feb 09, 2008 10:49 am

Spielberg gets in on Wii craze with game


The man who invented the modern blockbuster will try his hand at developing a brand new videogame.Steven
Spielberg has announced he is teaming up with Electronic Arts to create
a new game for Nintendo's Wii platform called Boom Blox.Using
logic puzzles as well as hand-eye coordination challenges, Boom Blox
allows gamers to make block structures, to navigate through them, or
simply to pull them down.

"My inspiration for this game came while I was playing Wii for the first time," said Spielberg."I
am a gamer myself," he added, "and I really wanted to create a video
game that I could play with my kids. Boom Blox features an enormous
amount of fun challenges," he said."From the initial concept to
what the game is today, it's always been built around the innovations
Wii brings to playing games. Boom Blox plays on the enjoyment of
building and knocking down blocks, something that can appeal innately
to kids and adults of all ages."Spielberg isn't the only convert
to the Nintendo gaming platform. Though the system was unveiled more
than three years ago, the console that emulates physical motion via the
controller system has attracted a whole new demographic of gamers and
has become a pop phenomenon.Stock shortages hit during the Christmas rush and have continued ever since.Boom Blox is slated to hit store shelves in May.
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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeSat Feb 09, 2008 10:55 am

Genre:
Fighting
Publisher: Nintendo
Developer: Nintendo
Release Date: March 2008

There
was a time a few years ago when Nintendo's approach to game design was
actually slightly controversial. This would be about when the PS2 was
on top of the market, and the top-selling games tended to be sandbox shooters
with a high emphasis on bloodshed. Link could not lop off enemies' limbs;
Mario did not visit mushroom hookers for health refills. Hence, Nintendo
was a dinosaur, or so the reasoning went, and would soon be left behind
in this new, hip, dark, self-consciously quasi-adult industry.

That line of reasoning seemed silly then and now
seems actively moronic, like Victorian scientists assuming science had
stopped. They do make kid-friendly, colorful games,
and if you still want to criticize them for that, you may have to shout
to be heard over the constant cash-register chime.

In a way, though, Super Smash Bros.
Brawl
is an answer to that old criticism. It's completely uncomplicated,
it's deliberately bloodless and shiny, it's set in a wide variety of colorful
worlds, and there are hard drugs that are less addictive
than this.

Nintendo has done a masterful job of whipping gamers
up into a fever pitch for this title. After spending a few days with the
import version, I can honestly say that the final product is in no way
a disappointment.











Well, admittedly, that's not strictly true. As
with Melee, there's a lot of extraneous stuff in Brawl
that can safely be disregarded or ignored. This is a two- to four-player
competitive game; anything that involves cooperative play, or worse, single-player
action, is anywhere from mediocre to outright bad.

When you've got people to play this with you, though,
Brawl is easily the greatest multiplayer game of the
last few years, or at least the greatest multiplayer game that doesn't
involve guitars or Game Boys. It's fast, frantic, balanced, unpredictable
and varied; every time you start to get bored, you unlock a new character
or stage, and then everything seems fresh all over again.

As with the past Smash Bros.
games, Brawl is essentially a big game of King of the
Hill starring a rotating cast of Nintendo's top characters. As pretty
much everyone on the planet knows by now, Brawl also
features appearances from Solid Snake and Sonic the Hedgehog, both of
whom come with their own trademark stages, music and a few members of
their supporting casts.

Each character brings his own arsenal of special
moves to the table, including several that break pretty much every established
rule of both fighting games and the Smash Bros.
series itself. There's no real sense of orthodoxy, if that word works;
most fighting games stick to a basic central theme with their controls
and engine, but Brawl throws that out the window from
jump street. Characters are wildly distinct from one another, and knowing
what you're doing with one usually won't help you at all with the rest.












Mario, Link and a couple of others are probably
the closest to "typical" fighting-game characters that you can
find in Brawl, but then you get into some genuinely
weird territory. Zelda and Samus can completely change their move sets
with the touch of a button, the Pokemon Trainer has three different Pokemon
to fight with and can tag them in and out on the fly, Sonic is so damn
fast that he's a danger to both himself and others, Snake seems to be
built around people losing track of him in multiplayer games, and so on.
There's more sheer variety in Smash Bros.'s roster
than most other fighting games even think to try to
include, and Brawl tears the roof off of that.

Even when you don't know what you're doing with
a character, though, the constant assortment of random items helps to
even the odds, which adds another wrinkle to the gameplay. Yeah, you can
turn off the items, since some of them do tend to mean you win instantly
— the Donkey Kong hammer, the bumper, Smash Balls, the starship parts
you can assemble to call in an Arwing airstrike — but leaving them in
makes the gameplay fast, furious and occasionally viciously destructive.

With all of that, plus online play and a few dozen
attached minigames, Super Smash Bros. Brawl is a major
improvement to what was already one of the greatest fighting games of
all time. It's not as "deep" as some other fighters; luck can
play a pretty substantial role, and between the items and the game's accessibility,
a complete novice stands a decent chance against much more seasoned players.
That doesn't change the fact that it's just about pure fun,
on a level that very few developers are capable of reaching. This is the
Wii's most recent killer app.

Nintendo Wii Ssbb_cover
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ahmad193
legend
legend
ahmad193


Male Number of posts : 2010
Age : 42
Club/s : Liverpool
Player/s : Zidane, Gerrard, Reina, Torres, Del Piero
Location : Kuwait
Registration date : 2007-07-29

Nintendo Wii Empty
PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeWed Apr 16, 2008 3:16 pm

In terms of reputation in the videogame arena, Konami’s Pro Evolution
Soccer series has long since been considered a sporting forerunner, the
very staple of immersive gameplay for the world’s most popular sport.
However, Pro Evolution’s main genre rival, EA’s FIFA series, has
significantly closed the quality gap in recent years, bolstering its
flawless presentation and simulation of the beautiful game with
genuinely appealing gameplay and a decent level of challenge that
threatens to end Konami’s rule.
In particular, this year has seen FIFA 08 outclass Pro Evolution
Soccer 2008 across the board on the Xbox 360 and PlayStation 3; and not
just in graphics, animation and style, but also in core gameplay too.
While the bell might not yet be tolling for Konami as it leans against
the historical strengths of its ailing series, the somewhat stilted Pro
Evolution franchise is in desperate need of employing a much more
‘evolutionary’ stance in order to fend of EA’s driving ambitions.
Pro Evolution Soccer 2008 on the Nintendo Wii marks the first step
in Konami’s journey to do just that, and what a first step it is.
Aesthetically, quality progression is still non-existent -- which
remains a worry -- but no Pro Evolution experience before this one has
ever managed to redefine the depth and delivery of football with such
spectacular results.Nintendo Wii Pro1

Specifically, the Wii version of Pro Evolution Soccer 2008 tears out
the standard control foundation laid down in prior series iterations
and replaces it with a completely motion-sensitive control system
designed from the ground up for Nintendo’s hugely popular little
console. To put that expansive interface overhaul into proper
perspective, the game’s accompanying instruction manual contains a
staggering 24 pages of gameplay instructions and illustrations to help
players grow accustomed to a totally new control approach.
Everything is different in Pro Evolution Soccer 2008. From the
intuitive point-and-click pass and tackle dynamic, to the
point-and-drag initiation of off-the-ball player runs and the
Nunchuk-shake shooting, players need to check their Pro Evolution
knowledge at the door here, because nothing is as it once was. While
basic controls and strategies are explained during a helpful tutorial
mode, which will aid acclimatisation, players will also need to hone
their Wii Remote and Nunchuk abilities to master the game’s more
involved tactical and skilful elements, such as one-two passes,
dribbling, man-marking, and even manually operating the offside trap.
All in all, the new controls are never anything less than challenging,
but return rising to that challenge with whoop-inducing satisfaction.
The need to improve Pro Evolution’s old control system was hardly
something critics have been crying out for as of late, but it would
have been a potentially fatal mistake on Konami’s part not to draw
every drop of inspiration from the Wii Remote and Nunchuk control combo
on offer via Nintendo’s Wii. And, happily, that’s exactly what Pro
Evolution Soccer 2008 on the provides for faithful Pro Evolution season
ticket holders -- innovation executed to near perfection and a whole
new take on the game of football as a result.
Indeed, what initially feels like a confusing muddle of new control
combinations that factor in physical gesturing, reaction-based motion,
and well-timed button presses, soon becomes a system of wonderfully
fulfilling exercise of mastery and reward that pushes the player to
learn more moves, more skills, and more technique in order to ‘evolve’
across the game’s seemingly endless wealth of on-field possibilities. Nintendo Wii Pro4

Words simply cannot convey just how well Pro Evolution Soccer 2008
plays when going forward and tactically striving to break down
opposition resistance ahead of billowing the net at the end of a truly
beautiful and well-worked move. However, the control system’s one
borderline failing resides in its point-and-click player marking and
defensive tackle structure, which will leave many players cursing the
screen as opposing strikers repeatedly carve through the final third
and rack up yet another goal in yet another score-fest.
Moreover, the control accuracy offered in an offensive sense often
allows players to enjoy fleeting moments when they’re able to ravage
rival teams, but sadly only the most patient of Wii lovers will reap a
similar reward when attempting to foil A.I. progress. Specifically,
pointing to and clicking on opposing attackers causes a defender to
closely track them, applying physical pressure to the ball as they do
so. However, leaning an attacker off the ball or stepping into an
effective and non-aggressive tackle is often a difficult technique to
apply, especially when attackers distribute with pace, meaning the
player must once again point to another thrusting receiver and set
about closing them down before they unleash a shot -- something a
little more instantly pliable on the existing home console versions of
the game. Of course, when in close proximity, players can perform a
much more effective sliding tackle but, unsurprisingly, such desperate
tactics usually result in a free kick to the opposition and a yellow
(or red) card for the offending team member. This reviewer can only
suggest sticking with the defensive stresses as they eventually (and I
stress eventually) click into place and help to keep final scores on
the right side of realistic.
Aesthetically, Pro Evolution Soccer 2008 (Wii or otherwise) is a
sledgehammer to the groin of disappointment. While the series has
long-since relied on superb gameplay to paper over its graphical and
aural failings, the performance possibilities opened by the appearance
of next-generation hardware are now making Konami’s series seem almost
lazy in its efforts. Sure, the Wii doesn’t exactly cast itself in the
same well muscled light as its Xbox 360 and PlayStation 3 counterparts,
which makes the game’s shoddy presentation a little easier to forgive,
but Pro Evolution Soccer 2008 is unfailingly heavy on the eye and ear
whichever way you slice it.Nintendo Wii Pro3

Specifically, player models are laughably poor -- and have not moved
on in years -- while in-game animation is occasionally jerky and lacks
an integral sense of human fluidity. Stadiums and crowds are poorly
rendered, while crowd atmosphere and reaction is almost non-existent
regardless of what is actually happening on the pitch. Factor in the
traditionally dour and inaccurate commentary (“The crowd are in a state
of ferment!”), and the Wii’s outstanding control mechanic really shows
itself to be the only foundation of reliance the game can rest upon
when looking for pure quality.
In terms of game types, Pro Evolution Soccer 2008 is sadly lacking
the customary Master League, generally considered the mainstay pivot
point of any Pro Evolution title, but it does offer up a pseudo
progressive “Champions Road” mode. Here, the player chooses their
favourite team (populated with no-name footballers, a la Master League)
and then tackles numerous regional Round Robin mini-leagues set across
the world, taking on a wealth of international club teams and gradually
evolving squad players in the process. What’s more, Champions Road also
rewards victorious performances by allowing the player to blindly
select one or two members of a beaten team to be optionally added to
their own squad roster. Pot luck most of the time, but the occasional
superstar can be snapped up this way if the player wants to bolster
their burgeoning team beyond mere skill point gathering.
Another mode of note is the standard “League” option, which enables
the player to take their favourite, unedited team and strive for glory
in any one of numerous representative leagues from around the world.
Granted, the lack of complete FIFA licensing in a number of those
leagues (English Premier included) means that any sense of real team
authenticity must first be manually applied. For example, while
accurate player names are more readily provided in Pro Evolution Soccer
2008, the majority of team names will still need to be altered so that
the likes of “North London White” become Tottenham Hotspur and
“Merseyside Blue” become Everton, etc.Nintendo Wii Pro2

Beyond the usual dip-in-and-dip-out convenience of single or
two-player “Free Play” mode, the one true test of any given player’s
Wii Remote and Nunchuk footballing abilities comes into question when
facing the relatively unknown challenge provided by the Wii’s online
multiplayer service. Taking newly polished motion control skills onto a
non-A.I. multiplayer pitch is a tantalising prospect that doesn’t
disappoint, with the Wii’s burgeoning online service managing to
sustain the same kind of lag-free and reliable connection experience
provided by the likes of Microsoft’s Xbox Live service -- which has had
plenty of time to iron out its operational kinks since launching back
in 2001.
All things considered, the only contributing elements dragging back
the overall review score for Pro Evolution Soccer 2008 are the
unforgivably bland presentation, outdated graphics and ugly animation.
It really is well beyond the time that Konami finally listened to its
faithful series fans and followed FIFA’s lead in the aesthetics
department. Pro Evolution has looked sub-standard for far too long now,
and with the FIFA series taking giant, dare we say ‘evolutionary’ leaps
in recent years, Pro Evolution purists can no longer claim that Konami
holds a distinct advantage in terms of (standard console) gameplay.
Beyond that easily addressed criticism, Pro Evolution Soccer 2008
certainly lifts the cup this year as the most progressive football
title available on the market. Its Wii Remote and Nunchuk control
system is as intuitive as it is challenging and -- defensive
difficulties notwithstanding -- succeeds in helping Konami infuse its
longstanding series with a genuine sense of forward thinking, something
that has been sadly missing from successive offerings in 2006 and 2007.
While Pro Evolution for the Nintendo Wii is a unique and impressive
addition to the series, if Konami wishes to wrestle back fanboy
bragging rights from FIFA it needs to yank the faded laurels from
beneath the backsides of its development team and honour the once
undisputed ethos laid down by the series’ title. And it has to do so
across every applicable console platform, not just the Nintendo Wii.
Keep evolving Konami, keep evolving.
Verdict: 88%
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ahmad193
legend
legend
ahmad193


Male Number of posts : 2010
Age : 42
Club/s : Liverpool
Player/s : Zidane, Gerrard, Reina, Torres, Del Piero
Location : Kuwait
Registration date : 2007-07-29

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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeWed Apr 16, 2008 3:19 pm

wow !

i NEED to play this one for sure..
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Alique
star player
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Male Number of posts : 723
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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeWed Apr 16, 2008 5:41 pm

I played Fifa on it. Garbage.
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ahmad193
legend
legend
ahmad193


Male Number of posts : 2010
Age : 42
Club/s : Liverpool
Player/s : Zidane, Gerrard, Reina, Torres, Del Piero
Location : Kuwait
Registration date : 2007-07-29

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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeWed Apr 16, 2008 6:04 pm

why...

you mean fifa is garbage... or playing it on a wii ?
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Alique
star player
star player



Male Number of posts : 723
Age : 37
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Player/s : Pascal 'Zinedine' Cygan
Location : London/Norwich
Registration date : 2007-07-30

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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeThu Apr 17, 2008 7:03 am

Fifa is garbage. But on the Wii...Oh. My. God!
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ahmad193
legend
legend
ahmad193


Male Number of posts : 2010
Age : 42
Club/s : Liverpool
Player/s : Zidane, Gerrard, Reina, Torres, Del Piero
Location : Kuwait
Registration date : 2007-07-29

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PostSubject: Re: Nintendo Wii   Nintendo Wii Icon_minitimeThu Apr 17, 2008 1:02 pm

LoL
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